I did it! I finally beat the last boss in the expansion pack to Puzzle Quest and got those last 20 pts I needed to get my gamer score to exactly 11,111. I'm so proud of myself. And relieved. It was hard work making sure I didn't play games that might give me some points that I didn't want and then trying to play games to get the points that I did want. I'm exhausted.
Kralon congratulated me on my "picket fence" and I kind of like that idea. They almost look that way don't they? I think metallicorphen asked how long I would leave my score that way. Long enough to blog about it. It's not something I plan on hanging onto for a long time.
I'm also not like some of the people on gaming forums that I frequent that are flipping out because they've picked up an achievement that does not end in a number divisible by 5. They think all achievements should end in either a 5 or a 0. Oh, please. I remember when I started getting achievements in Cloning Clyde and the numbers were all funky. I thought it was brilliant. Sure, anyone can make achievements in nice 5 pts increments. But that's boring and cookie cutter programing. I thought it took real genius for someone to f*#$ with the system and do those funky amounts. And those amounts were what made it possible for me to get my picket fence.
I remember when I first got my Xbox 360 and my gamerscore was in the hundreds. A lot of my friends had scores in the 1,000s. I wanted to break that barrier. I finally did. Then I had to break the 10,000 point barrier. Done that. Now I don't really care. Until this opportunity came along. Could I do it? How much self-control would I have to exercise. I hate exercising. The hardest part was getting that last 20 points. I knew I had achievements I was close to getting, or could get easily, or so I thought. It turned out that last one was a SOB. But I did it so I'm happy.
Now that I have a spot open on my Gamer Goals I've been thinking about what new goal I could add. I thought about a gamer score of 12,345. That might look cool. And it's not far away, only 1,234 points to get. But that would mean I have to "even out" my gamer score to end in a 5. I think picking up the next achievement in Cloning Clyde would do that but right now I'm hopelessly stuck in that game. Not to mention extremely frustrated with it. It's those stupid sheep clones that I can't seem to control that get me every time. Maybe I'll pick a goal unrelated to my gamerscore. I just don't know yet, but I'll take suggestions. Do ya got any?
Showing posts with label Cloning Clyde. Show all posts
Showing posts with label Cloning Clyde. Show all posts
Thursday, July 23, 2009
Thursday, June 12, 2008
When weird works...
There's weird and then there's weird. And sometimes weird works.
For instance, Puzzle Quest is weird because it's essentially a gem matching game, but it's an RPG game with a story and missions as well. That weird works.
Yet Poker Smash, with is also a "gem matching" game, is also weird, but I'm not entirely sure it works. Yes, it's fun trying to set up a matching straight or flush but other than that it really doesn't have much more to offer the genre than a Jewel Quest or Hexic HD.
Boogie Bunnies is the same way. You match bunnies and they disappear. Try to do that before the bunnies reach the bottom and that's all you need to know to play the game. But those bunnies are just so darn cute that when they get nervous because they're getting too close to the bottom you get nervous for them. And their costumes and signing can be hilarious.
And then there's games like Yaris. Is it an obstacle course, a racing game or a shooter? I don't think anyone knows. That's weird and NOT in a good way.
Some other weird games are Cloning Clyde, Space Giraffe, Lemmings (PSP), and Every Extend Extra Extreme (E4). And then there's Roogoo. It's a recent release on the Xbox Live Marketplace. And trust me when I tell you you've played this game before.
I know what you're thinking. "I've never played this game before. I've never even heard of it before." You might not have heard of it but you've played it. You were probably 1 or 2 years old at the time. The game is really simple to describe. You have to put the differently shaped blocks through the similarly shaped holes. You know, round peg in round hole type of thing. If you go into any toy store you'll probably see several versions of this game available. You also probably out grew the game by the age of two or three. But now that game play is back.
In Roogoo (a weird name you have to admit) you have several platforms suspended under the falling blocks and you can rotate the platforms to line up the holes the way you need them. It's simple gameplay any child could do it, but it's fun and addicting. Maybe because you know a child can do it and you want to prove you're smarter than a child. As you progress in the game it gets more difficult. There are more blocks with more holes to line up, more platforms to manipulate and longer blocks stretched out meaning you have less time to change things before they reach each platform. You should give it a try. It's weird and it works.
One thing I like about the Xbox Live Marketplace is that I can download a trail version of a game and see what it's like before I spend the money (or Microsoft points) to but it. That way if something isn't entertaining or just plain frustrating (Ecco the Dolphin) you're not going to waste your money on something you'll regret later on. It also means you can try some really weird games and discover things you wouldn't normally even consider playing. Because sometimes weird works. Trust me.
For instance, Puzzle Quest is weird because it's essentially a gem matching game, but it's an RPG game with a story and missions as well. That weird works.
Yet Poker Smash, with is also a "gem matching" game, is also weird, but I'm not entirely sure it works. Yes, it's fun trying to set up a matching straight or flush but other than that it really doesn't have much more to offer the genre than a Jewel Quest or Hexic HD.
Boogie Bunnies is the same way. You match bunnies and they disappear. Try to do that before the bunnies reach the bottom and that's all you need to know to play the game. But those bunnies are just so darn cute that when they get nervous because they're getting too close to the bottom you get nervous for them. And their costumes and signing can be hilarious.
And then there's games like Yaris. Is it an obstacle course, a racing game or a shooter? I don't think anyone knows. That's weird and NOT in a good way.
Some other weird games are Cloning Clyde, Space Giraffe, Lemmings (PSP), and Every Extend Extra Extreme (E4). And then there's Roogoo. It's a recent release on the Xbox Live Marketplace. And trust me when I tell you you've played this game before.
I know what you're thinking. "I've never played this game before. I've never even heard of it before." You might not have heard of it but you've played it. You were probably 1 or 2 years old at the time. The game is really simple to describe. You have to put the differently shaped blocks through the similarly shaped holes. You know, round peg in round hole type of thing. If you go into any toy store you'll probably see several versions of this game available. You also probably out grew the game by the age of two or three. But now that game play is back.
In Roogoo (a weird name you have to admit) you have several platforms suspended under the falling blocks and you can rotate the platforms to line up the holes the way you need them. It's simple gameplay any child could do it, but it's fun and addicting. Maybe because you know a child can do it and you want to prove you're smarter than a child. As you progress in the game it gets more difficult. There are more blocks with more holes to line up, more platforms to manipulate and longer blocks stretched out meaning you have less time to change things before they reach each platform. You should give it a try. It's weird and it works.
One thing I like about the Xbox Live Marketplace is that I can download a trail version of a game and see what it's like before I spend the money (or Microsoft points) to but it. That way if something isn't entertaining or just plain frustrating (Ecco the Dolphin) you're not going to waste your money on something you'll regret later on. It also means you can try some really weird games and discover things you wouldn't normally even consider playing. Because sometimes weird works. Trust me.
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