So I got Call of Duty: Black Ops II for xmas and I've been playing it a lot with some friends. I've really tried to be aware of my kill/death ratio without it interfering with my game play. After all, the less I die the more it helps my time. I was stuck at .65 for the longest time before I really started to focus on what I was doing. I go through the map much slower and I'm very cautious. It's a little different that how everyone else seems to play the game. People are running around like chickens with their heads cut off. So far I've got my kill/death ratio up to .81. It's getting harder to inch it upwards but I think that's a much more respectable number than what I had before.
While playing Black Ops I've also noticed something. The player has the chance to design his own emblem that other plays can see on the menu screens and when someone kills you. Apparently you can also put the emblem on your gun as well. (I haven't unlocked that yet.) What I've noticed is that a lot of the emblems being created are Pokemon related (or porn related but that's a whole nother issue).
Are the players creating the emblems 8 and 9 year old kids playing an M-rated game? Or is Pokemon to this generation like Star Wars to mine? I am a Jedi. I will always be a Jedi. Are there 20something adults running around with a secret Pikachu in the pocket? Should I be bothered . . . or maybe disturbed by this?
At least it's better than the other pics I've seen created.
Wednesday, February 27, 2013
Call of Pokemon Duty and the quest for 1.0
Labels:
Black Ops,
Call of Duty,
kill/death ratio,
m-rated,
Xbox
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2 comments:
LOL I know right, some stupid childish emblems we see there. And as soon as they notice you're a girl the whole lobby will start "OMG A GIRL!!! HI SEXY!!" Wtf you didn't even see me or hear me lol. It's pretty funny...
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