I've been thinking a lot about a couple of things. Namely time and the shear number of video games I own. I would love to completely play them all but realistically it's not possible. So how do I decide which ones to play all the way through and which ones I play whenever with no expectation of finishing them.
I've been looking through my list of games and based on the influence a game has had on the industry and my experiences with it I've come up with a list of games that I own that I feel are a "must play" game. Meaning, this is a game that I want to tell everyone "I played that and finished it". I'm going through this one system at a time so some lists will be shorter or longer than others depending on how many games I own for that system. Maybe some day I'll make a list of must play games for games that I don't own (but will probably own them some day - I just can't stop buying them). But right now this is based on games that I OWN. Keep that in mind as you read this list. I've made some comments on some of them just because I can.
Playstation (original)
Abe's Oddysee
The beginning of the Oddworld games and their wonder irreverent style of gameplay. Farting and burping have never been as fun . . . or productive in video games.
Chrono Cross
Some people would say Chrono Trigger but I started playing this game first and I love the shear number of characters you can recruit and have in your party. It adds some strategy to what seems like a typical RPG. And the enemies can really mess with your strategy.
Crash Bandicoot
This mascot has been in quite a number of games. It should be interesting to see the game that started it all.
Descent
A Doom clone but this time you're in a ship. The game has true 6 axis movement which blew my mind when I played it for the first time. I don't know why I struggle to play the original Doom games but don't really have any problems navigating this game. It's the first game that made me think of games in a real three dimensional environment.
Final Fantasy Tactics
I have this game for my PSP and I actually like playing it more on that system than on the Playstation. I'm not sure why. But I first started playing it on this system and I love the amount of customization that you can do for your group as a whole and each individual character in your party. This is a game that I love to sit and just do random battles and not advance the story because I love it so much.
Final Fantasy VII
Everyone says this is the best Final Fantasy game. I disagree but you can read about that below. It has had such an influence on gamers and is being remade so it's definitely one that every games should play.
Final Fantasy IX
This is my favorite Final Fantasy games. Ever. The only one that comes close is Final Fantasy X and that isn't close to over take IX. I got so close to finishing this game before my stuff was robbed that I was heartbroken to have all that progress lost . . . until I realized that it meant I had to play it again and I was happy. One of the few games I was willing to say that about.
Grandia
This is an epic RPG that showed Final Fantasy didn't have a corner on the market for RPG games. And it spawned a couple of sequels in the franchise.
Legend of Dragoon
This is the first solo campaign that finished and got to the end credits. It was simply beautiful. And I cried. And it deserves a sequel more so than any other game I can think of. Somebody please make that happen.
Legend of Legaia
Discovering all the hidden special moves made this game really fun. It's so satisfying to see that you unlocked something just by pushing random button combinations. It helps give you a different take on combat too.
Metal Gear Solid
This is a game everyone should play. You can't deny how much of an impact it has had on the industry. But someone please explain to me the whole Metal Gear lore. I'm lost and clueless about it.
Rayman
Another mascot that has spawned several games. One of those games I'm playing and capturing now and it's killing me. Literally. Still fun. Another one where it's nice to see where everything started. And I remember when it came out and everyone was upset that he didn't have any legs or arms, but had hands and feet. Weird.
Spyro the Dragon
Another franchise game. Fun. Simple. I just wish the camera controls were better.
Threads of Fate
I think this is the first game that I played that switched between 2 main characters. I found it innovated. Probably wasn't the first game to do this, but it was the first for me that I remember.
Tomb Raider: The Last Revelation
Not the first Tomb Raider game but it's the first one I played. The controls have gotten much better since this one. It was nice to have a female protagonist instead them always being the damsel in distress, even if her boobs are unrealistically too large (this was before the age that plastic surgery and boob enhancements went wild). That girl must have so many back problems.
The only one on the list that I've actually finished is Legend of Dragoon. The rest are on my wish list to capture and post to me YouTube channel . . . some day. I might even replay Legend of Dragoon. It's that good of a game even if it doesn't hold up graphically very well these days.
What are the original Playstation games that you would say are "must play"? Maybe our lists have a couple duplicates. Tell me in the comments and why I should play them. Maybe if you're convincing enough I might go out and try to find a copy and play it. Influence me. I dare you.
Showing posts with label Legend of Dragoon. Show all posts
Showing posts with label Legend of Dragoon. Show all posts
Thursday, November 10, 2016
Must play games for Playstation (original) (that I own)
I've been thinking a lot about a couple of things. Namely time and the shear number of video games I own. I would love to completely play them all but realistically it's not possible. So how do I decide which ones to play all the way through and which ones I play whenever with no expectation of finishing them.
I've been looking through my list of games and based on the influence a game has had on the industry and my experiences with it I've come up with a list of games that I own that I feel are a "must play" game. Meaning, this is a game that I want to tell everyone "I played that and finished it". I'm going through this one system at a time so some lists will be shorter or longer than others depending on how many games I own for that system. Maybe some day I'll make a list of must play games for games that I don't own (but will probably own them some day - I can't stop buying). But right now this this is based on games that I OWN. Keep that in mind as you read this list. I've made some comments on some of them just because I can.
Playstation (original)
Abe's Oddysee
The beginning of the Oddworld games and their wonder irreverent style of gameplay. Farting and burping have never been as fun . . . or productive in video games.
Chrono Cross
Some people would say Chrono Trigger but I started playing this game first and I love the shear number of characters you can recruit and have in your party. It adds some strategy to what seems like a typical RPG. And the enemies can really mess with your strategy.
Crash Bandicoot
This mascot has been in quite a number of games. It should be interesting to see the game that started it all.
Descent
A Doom clone but this time you're in a ship. The game has true 6 axis movement which blew my mind when I played it for the first time. I don't know why I struggle to play the original Doom games but don't really have any problems navigating this game. It's the first game that made me think of games in a real three dimensional environment.
Final Fantasy Tactics
I have this game for my PSP and I actually like playing it more on that system than on the Playstation. I'm not sure why. But I first started playing it on this system and I love the amount of customization that you can do for your group as a whole and each individual character in your party. This is a game that I love to sit and just do random battles and not advance the story because I love it so much.
Final Fantasy VII
Everyone says this is the best Final Fantasy game. I disagree but you can read about that below. It has had such an influence on gamers and is being remade so it's definitely one that every games should play.
Final Fantasy IX
This is my favorite Final Fantasy games. Ever. The only one that comes close is Final Fantasy X and that isn't close to over take IX. I got so close to finishing this game before my stuff was robbed that I was heartbroken to have all that progress lost . . . until I realized that it meant I had to play it again and I was happy. One of the few games I was willing to say that about.
Grandia
This is an epic RPG that showed Final Fantasy didn't have a corner on the market for RPG games. And it spawned a couple of sequels in the franchise.
Legend of Dragoon
This is the first solo campaign that finished and got to the end credits. It was simply beautiful. And I cried. And it deserves a sequel more so than any other game I can think of. Somebody please make that happen.
Legend of Legaia
Discovering all the hidden special moves made this game really fun. It's so satisfying to see that you unlocked something just by pushing random button combinations. It helps give you a different take on combat too.
Metal Gear Solid
This is a game everyone should play. You can't deny how much of an impact it has had on the industry. But someone please explain to me the whole Metal Gear lore. I'm lost and clueless about it.
Rayman
Another mascot that has spawned several games. One of those games I'm playing and capturing now and it's killing me. Literally. Still fun. Another one where it's nice to see where everything started. And I remember when it came out and everyone was upset that he didn't have any legs or arms, but had hands and feet. Weird.
Spyro the Dragon
Another franchise game. Fun. Simple. I just wish the camera controls were better.
Threads of Fate
I think this is the first game that I played that switched between 2 main characters. I found it innovated. Probably wasn't the first game to do this, but it was the first for me that I remember.
Tomb Raider: The Last Revelation
Not the first Tomb Raider game but it's the first one I played. The controls have gotten much better since this one. It was nice to have a female protagonist instead them always being the damsel in distress, even if her boobs are unrealistically too large (this was before the age that plastic surgery and boob enhancements went wild). That girl must have so many back problems.
The only one on the list that I've actually finished is Legend of Dragoon. The rest are on my wish list to capture and post to me YouTube channel . . . some day. I might even replay Legend of Dragoon. It's that good of a game even if it doesn't hold up graphically very well these days.
What are the original Playstation games that you would say are "must play"? Maybe our lists have a couple duplicates. Tell me in the comments and why I should play them. Maybe if you're convincing enough I might go out and try to find a copy and play it. Influence me. I dare you.
I've been looking through my list of games and based on the influence a game has had on the industry and my experiences with it I've come up with a list of games that I own that I feel are a "must play" game. Meaning, this is a game that I want to tell everyone "I played that and finished it". I'm going through this one system at a time so some lists will be shorter or longer than others depending on how many games I own for that system. Maybe some day I'll make a list of must play games for games that I don't own (but will probably own them some day - I can't stop buying). But right now this this is based on games that I OWN. Keep that in mind as you read this list. I've made some comments on some of them just because I can.
Playstation (original)
Abe's Oddysee
The beginning of the Oddworld games and their wonder irreverent style of gameplay. Farting and burping have never been as fun . . . or productive in video games.
Chrono Cross
Some people would say Chrono Trigger but I started playing this game first and I love the shear number of characters you can recruit and have in your party. It adds some strategy to what seems like a typical RPG. And the enemies can really mess with your strategy.
Crash Bandicoot
This mascot has been in quite a number of games. It should be interesting to see the game that started it all.
Descent
A Doom clone but this time you're in a ship. The game has true 6 axis movement which blew my mind when I played it for the first time. I don't know why I struggle to play the original Doom games but don't really have any problems navigating this game. It's the first game that made me think of games in a real three dimensional environment.
Final Fantasy Tactics
I have this game for my PSP and I actually like playing it more on that system than on the Playstation. I'm not sure why. But I first started playing it on this system and I love the amount of customization that you can do for your group as a whole and each individual character in your party. This is a game that I love to sit and just do random battles and not advance the story because I love it so much.
Final Fantasy VII
Everyone says this is the best Final Fantasy game. I disagree but you can read about that below. It has had such an influence on gamers and is being remade so it's definitely one that every games should play.
Final Fantasy IX
This is my favorite Final Fantasy games. Ever. The only one that comes close is Final Fantasy X and that isn't close to over take IX. I got so close to finishing this game before my stuff was robbed that I was heartbroken to have all that progress lost . . . until I realized that it meant I had to play it again and I was happy. One of the few games I was willing to say that about.
Grandia
This is an epic RPG that showed Final Fantasy didn't have a corner on the market for RPG games. And it spawned a couple of sequels in the franchise.
Legend of Dragoon
This is the first solo campaign that finished and got to the end credits. It was simply beautiful. And I cried. And it deserves a sequel more so than any other game I can think of. Somebody please make that happen.
Legend of Legaia
Discovering all the hidden special moves made this game really fun. It's so satisfying to see that you unlocked something just by pushing random button combinations. It helps give you a different take on combat too.
Metal Gear Solid
This is a game everyone should play. You can't deny how much of an impact it has had on the industry. But someone please explain to me the whole Metal Gear lore. I'm lost and clueless about it.
Rayman
Another mascot that has spawned several games. One of those games I'm playing and capturing now and it's killing me. Literally. Still fun. Another one where it's nice to see where everything started. And I remember when it came out and everyone was upset that he didn't have any legs or arms, but had hands and feet. Weird.
Spyro the Dragon
Another franchise game. Fun. Simple. I just wish the camera controls were better.
Threads of Fate
I think this is the first game that I played that switched between 2 main characters. I found it innovated. Probably wasn't the first game to do this, but it was the first for me that I remember.
Tomb Raider: The Last Revelation
Not the first Tomb Raider game but it's the first one I played. The controls have gotten much better since this one. It was nice to have a female protagonist instead them always being the damsel in distress, even if her boobs are unrealistically too large (this was before the age that plastic surgery and boob enhancements went wild). That girl must have so many back problems.
The only one on the list that I've actually finished is Legend of Dragoon. The rest are on my wish list to capture and post to me YouTube channel . . . some day. I might even replay Legend of Dragoon. It's that good of a game even if it doesn't hold up graphically very well these days.
What are the original Playstation games that you would say are "must play"? Maybe our lists have a couple duplicates. Tell me in the comments and why I should play them. Maybe if you're convincing enough I might go out and try to find a copy and play it. Influence me. I dare you.
Tuesday, May 13, 2014
1 minute Dragon game
So I’ve got another “1 minute” game for you. This time, here there be dragons. Yep.
Those big winged flapping lizard-like creatures. You have 1 minute to list as many video games
that have dragons in them. Be they bosses, pets, or just in cut scenes. It should be
easy, right? So . . .
On your mark . . . .
Get set . . . .
Go . . .
You got started off really fast.
You’ve named a couple but are you sure they really have
dragons in them?
Oops, is that a duplicate?
Come on keep going.
You’ve run out of ideas already?
Okay . . . and time’s up.
How many did you get?
Here’s my list. I have a few
maybes on it and I’ll have to explain those.
My list:
Legend of Dragoon
Final Fantasy X
Final Fantasy VII
Dragon Age: Origins
Dragon Age 2
Skyrim
Spyro the Dragon
Spyro the Dragon: Ripto’s Rage
Sypro the Dragon: Enter the
Dragonfly
Blue Dragon
My maybes:
Dark Stone
Balder’s Gate
Champions of Norath
Summoner
Untold Legends: Brotherhood of the Blade
Gauntlet
So I got 10 that I know of for sure that have dragons. I could have probably listed all of the Final
Fantasy games but I wasn’t sure if they all had a dragon in them. I’m not even totally sure with FF7 but I’m
hedging my bet that it does. And I'm know there are more Spyro games that what I have listed but I can't remember any more than what I put down.
As to the maybes I have various excuses or doubts about
including them. I might have to do some
research to see if I’m just imagining things with these games or I got it right. Unless someone wants to do it for me and put
it in the comment’s section.
It’s been a very long time since I played Dark Stone and
then I didn’t even get very far in the game.
I’ve been meaning to go back and what I remember of the game it’s
perfect to have a dragon.
It’s also been a very long time since I’ve played both
Balder’s Gate and Champions of Norath.
They are also a couple of games that have got to have a dragon or
two. I’m pretty sure that my brother
dain and I have finished both of those games but nothing comes to mind
specifically about dragons. Even if not
a boss but just something terrifying to look at in a cut scene.
Summoner is the game dain and I are supposed to be finishing
for the PS2. When I think of “summoners”
I think of magic and summoning dragons.
So there’s got to be a dragon in that game right?
Untold Legends: Brotherhood of the Blade is a game I’ve been
playing on the PSP. It’s another game
that I’m not very far in but seems perfect to having a dragon in the game. If not a boss, then some eye candy instead. There’s another game in the Untold Legends
series that I have but I can’t remember the name so I didn’t count it. Warrior’s Code. Or maybe, Warrior’s Guild. Or something like that. Since I can’t remember what it’s called, I’m
not counting it. Even as a maybe.
Gauntlet is a game my brother dain and I have finished a
couple of times. On the N64. On the PS.
And on the GameCube. And maybe
more systems and versions of the game. I
can’t remember if there are any dragons in the game. If there are they’re probably fought while on
the ground. At least I don’t remember
any aerial combat battles in any of those games. And since I can’t remember any subtitles for
any of those versions I’m only counting them as one game. And that’s only a maybe too.
Personally I’m disappointed with myself. I thought I would have done better than
that. Especially since one of my
favorite genres of video games is RPGs and those are usually fantasy
games. And aren’t dragons, in one form
or another, a requirement in fantasy games?
Maybe if I played more of those games . . . or at least played more IN
all of those games that I have I could have done better. How well did you do? Leave your results in the comments. And if you’ve got some ideas for more “1
minute” game ideas leave those in the comments as well. I’ve got a few more ideas I want to explore
but it won’t hurt to have more.
Wednesday, September 8, 2010
The Decline of RPGs
The first video games I played were Tetris and Mario Bros. A puzzle and platform game respectively. But my love of video games in general came with RPGs. Those Role Playing Games that allow you to customize your character's strengths and weaknesses and battle enemy foes using physical attacks and magic. There was strategy involved but you were not scripted to playing the game a set way.
If any series cemented what RPGs were all about it was Final Fantasy. Although there were RPGs before the first Final Fantasy game was released no other series has done it better than developer's Square's (whether they were Square Soft, Square Enix or just Square) long loved series. But I'm beginning to wonder about the health of RPGs in today's gaming environment and whether or not Square has given into the pressure of making the games more action oriented and faster paced.
In order to see the decline of the RPGs, let's start at the beginning. Most of the very first RPGs had a similar system of battle. You had three or four characters standing in a line facing any number of foes (also standing in a line) and you each took turns in the battle. A menu would pop up of available moves and the player entered whatever commands they wanted to see their characters preform. Playable characters also had designated jobs or job skills and no matter how much you wanted that magic user to use a sword they were never going to be very good at it. Your warrior would always be your muscle man. Your healer would always be a girl. Your black mage would always be the shy dorky one.
One problem with early RPGs was that you wouldn't always know when your characters would take their turn. There was nothing more frustrating than having a character with low hit points get killed off before one of your other characters could heal them and all because of their turn order. That curative spell now gets redirected to a character that doesn't really need it and it's a waste of magic points.
Then along came "attack gauges" or "turn order line ups". These allowed you to see when in the order of battle which characters would act first. If you notice that all the enemy are going to strike before you even get a turn then there's no point in trying to save a teammate if they're going to get struck down before you get a chance to heal them. You turn(s) would be better served striking at the enemy with the characters you do have or shoring them up for the next turn. It was a balancing act of attack and defend. There was strategy involved and the player had to think ahead in order to survive some tough boss battles.
So now players had "turn order" displays to better help them battle enemies, but characters where still standing in a straight line at the start of battle. In the 'guise of making RPGs better, developers now instituted what I call a "roaming" nature to the battle. Instead of drawing a line in the sand of where each team would stand and fight from,characters now roamed about the battle field. But enemies roamed around as well. At the start of a battle a character might be in front of the enemy but later on they could isolated and surrounded by the enemy. While this did make the battle systems more "active" and faster paced because you not only had to keep track of commands issued and the order they would be performed you had to keep an eye out for enemy movement so no one character gets in trouble. The problem with all this movement was that a lot of information was being displayed on the screen and a battle could get very distracting to a player if they paid attention to every blip and dot that showed on the TV.
Some time after "roaming" was introduced to RPGs developers decided that it was just too much for games to handle so they started to create games where the computer controlled the movements and commands of some of your party members. No longer would players have to concentrate on keeping three or four characters alive and active on the field. Now they only had to concentrate on one. Those characters that were previously designated as "healers" "warriors" or "magi" were now locked into those roles and that was the only thing they could do. The gamer had one character they could customize and grow however they wanted to. Everyone else's destiny was written in the programming code.
You would think that RPGs could go no further in eliminating the human player from the game, but they have. Final Fantasy XIII is a perfect example of that. When a battle starts there is an "auto battle" option available. What this command option does, is have the computer pick the best attack options and programs them in for you. One click of a button and your character will execute three preprogrammed commands. And your other characters are left to whatever commands the games programmed them for. But there's a twist. If you team is in need of healing, you either have to use potions yourself or you have to switch your whole team to a different "paradigm" in order for one of the AI controlled characters to heal you.
What a "paradigm shift" is, is a pre-programmed set of class skills for your party. Unfortunately, you might be in a position to want to throw a lot more fire power at an enemy at the same time you might need someone to heal the group. Having a paradigm shift that gives you both is impossible. Instead of three strong attackers you now might have one attacker, one support person and one healer.
For me, all of these changes have created a disconnect with RPGs and the characters that inhabit them. I don't care as much about Lightning or Hope as I did about Cloud or Vivi. Vanille is more annoying than Rikku ever was. And I don't care if Snow gets to save Sara as much as I cared if Tidus got to save Yuna. The games are still RPGs. You can still customize your characters (albeit down a very limited, straight forward path).
RPGs were like Chess games for gamers. There was thought and planning involved. They took hours to play and had a story line that merited the time invested in the game. Now a days is seems it's all about throwing the player right in and GIVE THEM ACTION ACTION ACTION!!!!
Maybe you don't think RPGs have changed. Maybe you're right. Maybe it's me that has changed. I'm older. I've got more things and responsibilities going on in my life so my expectations for RPGs might naturally have changed. But there's one problem with that. I've finished Final Fantasy X but I still love to go back and play it. It stills brings the same emotions and excitement out in me as when I played it the first time. Now some scenes in the beginning are more poignant than they were the first time around because I know what's going to happen. With newer RPGs I'm just not feeling that. It's like developers are saying "we've got to hook 'em first with action and make the game easier to play to they'll stick with it". To be honest that's not usually why gamers get involved with RPGs.
I will probably always love RPGs. They haven't messed them up enough where I'm turned off the genre as a whole. I have learned to be more cautious with my expectations and purchases for games in that genre. That didn't use to be the case. I would buy any and every RPG I could find. The first game I finished to the end credits was Legend of Dragoon. That is an RPG worthy of (and set up for) a sequel. I have since gone back and restarted that game as well because I miss it.
There is a saying that "if it's not broke, don't fix it". I wish developers would have listened to that as they have evolved the RPG style of game. While, attack gauges and turn orders are nice they still keep the integrity of the RPG experience intact. When the game starts to control more characters than the human playing it, I think they've gone to far. Hopefully this is only a trend and this "decline of RPGs" is only a pothole on the road to some great RPG games to come out in the future. Long live Vivi!
If any series cemented what RPGs were all about it was Final Fantasy. Although there were RPGs before the first Final Fantasy game was released no other series has done it better than developer's Square's (whether they were Square Soft, Square Enix or just Square) long loved series. But I'm beginning to wonder about the health of RPGs in today's gaming environment and whether or not Square has given into the pressure of making the games more action oriented and faster paced.
In order to see the decline of the RPGs, let's start at the beginning. Most of the very first RPGs had a similar system of battle. You had three or four characters standing in a line facing any number of foes (also standing in a line) and you each took turns in the battle. A menu would pop up of available moves and the player entered whatever commands they wanted to see their characters preform. Playable characters also had designated jobs or job skills and no matter how much you wanted that magic user to use a sword they were never going to be very good at it. Your warrior would always be your muscle man. Your healer would always be a girl. Your black mage would always be the shy dorky one.
One problem with early RPGs was that you wouldn't always know when your characters would take their turn. There was nothing more frustrating than having a character with low hit points get killed off before one of your other characters could heal them and all because of their turn order. That curative spell now gets redirected to a character that doesn't really need it and it's a waste of magic points.
Then along came "attack gauges" or "turn order line ups". These allowed you to see when in the order of battle which characters would act first. If you notice that all the enemy are going to strike before you even get a turn then there's no point in trying to save a teammate if they're going to get struck down before you get a chance to heal them. You turn(s) would be better served striking at the enemy with the characters you do have or shoring them up for the next turn. It was a balancing act of attack and defend. There was strategy involved and the player had to think ahead in order to survive some tough boss battles.
So now players had "turn order" displays to better help them battle enemies, but characters where still standing in a straight line at the start of battle. In the 'guise of making RPGs better, developers now instituted what I call a "roaming" nature to the battle. Instead of drawing a line in the sand of where each team would stand and fight from,characters now roamed about the battle field. But enemies roamed around as well. At the start of a battle a character might be in front of the enemy but later on they could isolated and surrounded by the enemy. While this did make the battle systems more "active" and faster paced because you not only had to keep track of commands issued and the order they would be performed you had to keep an eye out for enemy movement so no one character gets in trouble. The problem with all this movement was that a lot of information was being displayed on the screen and a battle could get very distracting to a player if they paid attention to every blip and dot that showed on the TV.
Some time after "roaming" was introduced to RPGs developers decided that it was just too much for games to handle so they started to create games where the computer controlled the movements and commands of some of your party members. No longer would players have to concentrate on keeping three or four characters alive and active on the field. Now they only had to concentrate on one. Those characters that were previously designated as "healers" "warriors" or "magi" were now locked into those roles and that was the only thing they could do. The gamer had one character they could customize and grow however they wanted to. Everyone else's destiny was written in the programming code.
You would think that RPGs could go no further in eliminating the human player from the game, but they have. Final Fantasy XIII is a perfect example of that. When a battle starts there is an "auto battle" option available. What this command option does, is have the computer pick the best attack options and programs them in for you. One click of a button and your character will execute three preprogrammed commands. And your other characters are left to whatever commands the games programmed them for. But there's a twist. If you team is in need of healing, you either have to use potions yourself or you have to switch your whole team to a different "paradigm" in order for one of the AI controlled characters to heal you.
What a "paradigm shift" is, is a pre-programmed set of class skills for your party. Unfortunately, you might be in a position to want to throw a lot more fire power at an enemy at the same time you might need someone to heal the group. Having a paradigm shift that gives you both is impossible. Instead of three strong attackers you now might have one attacker, one support person and one healer.
For me, all of these changes have created a disconnect with RPGs and the characters that inhabit them. I don't care as much about Lightning or Hope as I did about Cloud or Vivi. Vanille is more annoying than Rikku ever was. And I don't care if Snow gets to save Sara as much as I cared if Tidus got to save Yuna. The games are still RPGs. You can still customize your characters (albeit down a very limited, straight forward path).
RPGs were like Chess games for gamers. There was thought and planning involved. They took hours to play and had a story line that merited the time invested in the game. Now a days is seems it's all about throwing the player right in and GIVE THEM ACTION ACTION ACTION!!!!
Maybe you don't think RPGs have changed. Maybe you're right. Maybe it's me that has changed. I'm older. I've got more things and responsibilities going on in my life so my expectations for RPGs might naturally have changed. But there's one problem with that. I've finished Final Fantasy X but I still love to go back and play it. It stills brings the same emotions and excitement out in me as when I played it the first time. Now some scenes in the beginning are more poignant than they were the first time around because I know what's going to happen. With newer RPGs I'm just not feeling that. It's like developers are saying "we've got to hook 'em first with action and make the game easier to play to they'll stick with it". To be honest that's not usually why gamers get involved with RPGs.
I will probably always love RPGs. They haven't messed them up enough where I'm turned off the genre as a whole. I have learned to be more cautious with my expectations and purchases for games in that genre. That didn't use to be the case. I would buy any and every RPG I could find. The first game I finished to the end credits was Legend of Dragoon. That is an RPG worthy of (and set up for) a sequel. I have since gone back and restarted that game as well because I miss it.
There is a saying that "if it's not broke, don't fix it". I wish developers would have listened to that as they have evolved the RPG style of game. While, attack gauges and turn orders are nice they still keep the integrity of the RPG experience intact. When the game starts to control more characters than the human playing it, I think they've gone to far. Hopefully this is only a trend and this "decline of RPGs" is only a pothole on the road to some great RPG games to come out in the future. Long live Vivi!
Tuesday, November 25, 2008
Linkin Park has it all wrong
I'm a huge Linkin Park fan. I have all their CDs, blast their songs when I hear them on the radio and sing loudly along with them while I'm driving. One of my favorite songs is "In the End", but I have to tell you they've got it all wrong . . . as far as gaming is concerned.
If you don't know the lyrics to the chorus here they are:
"I tried so hard
And got so far
But in the end
It doesn't even matter
I had to fall
To lose it all
But in the end
It doesn't even matter"
How do I know they've got it all wrong? Because in "The End" it DOES matter.
Just ask my brother kai. He recently just finished playing the story in Call of Duty 4 and he was over the moon at having finished his first video game. I know how he feels. I've finished a few games in my life too. And I have four more I should be finishing sometime (along with my brother dain --hint hint--).
There's something magical about getting to see "The End" pop up on the screen after long hours of game play. After saving Little Sisters . . . or harvesting them. After finding out your father is Sin and defeating him . . . and then realize who/what you are? And finding out long lost friends, who became enemies, become friends again in death and their Dragoon orbs await another hero. It's a sense of accomplishment. An achievement without a musical note and a score of points . . . unless you finish Portal than you have your very own musical score to listen to.
Finishing a game means your hard work paid off. Hours spent agonizing over how to finish a level and move on to the next one are answered with a "Ta-da" instead of "our Princess is in another Castle". It's a show of mental powers as well as physical endurance. You can prove that you can go days, weeks or even months between gaming sessions in a single game and yet still follow the story line to get done what needs to be done. You've endured the button mashing and you might even have the bruises or calluses to prove it. It's wonderful.
But once you finish a game that has more than one difficulty setting every gamer is faced with the same question. Do I go back and replay the game on a harder difficulty? I know some gamers that go for the hardest difficulty the first time around. In a lot of games that unlocks all the achievements on the lower difficulty settings at the same time. Even then, in a lot of games the "insane" setting doesn't unlock until you've beaten the game once before. So in order to get those achievements you would have to play the game twice. But we're not talking about finishing achievements here. We're talking about the game itself.
As much as getting "The End" message on your screen after a long gaming session, it's even worse getting the "Game Over" message. You don't have "to fall" to get to "The End" . . . at least not in any of the games I've finished. And with save files it really doesn't matter if you do. Do you remember when "Game Over" literally meant your game was over? There were no restarts from the last checkpoint or loading last save file. When your character died he was . . . well, dead. But as much as "Game Over" is devastating "The End" is just as rewarding.
So Linkin Park might not have got it right when it comes to gaming, but I'm still going to be belting out their tunes on my drive home even though I hear the shower has better acoustics. And once I get home I'll be working on that elusive "The End" and the rush of euphoria that comes with it.
If you don't know the lyrics to the chorus here they are:
"I tried so hard
And got so far
But in the end
It doesn't even matter
I had to fall
To lose it all
But in the end
It doesn't even matter"
How do I know they've got it all wrong? Because in "The End" it DOES matter.
Just ask my brother kai. He recently just finished playing the story in Call of Duty 4 and he was over the moon at having finished his first video game. I know how he feels. I've finished a few games in my life too. And I have four more I should be finishing sometime (along with my brother dain --hint hint--).
There's something magical about getting to see "The End" pop up on the screen after long hours of game play. After saving Little Sisters . . . or harvesting them. After finding out your father is Sin and defeating him . . . and then realize who/what you are? And finding out long lost friends, who became enemies, become friends again in death and their Dragoon orbs await another hero. It's a sense of accomplishment. An achievement without a musical note and a score of points . . . unless you finish Portal than you have your very own musical score to listen to.
Finishing a game means your hard work paid off. Hours spent agonizing over how to finish a level and move on to the next one are answered with a "Ta-da" instead of "our Princess is in another Castle". It's a show of mental powers as well as physical endurance. You can prove that you can go days, weeks or even months between gaming sessions in a single game and yet still follow the story line to get done what needs to be done. You've endured the button mashing and you might even have the bruises or calluses to prove it. It's wonderful.
But once you finish a game that has more than one difficulty setting every gamer is faced with the same question. Do I go back and replay the game on a harder difficulty? I know some gamers that go for the hardest difficulty the first time around. In a lot of games that unlocks all the achievements on the lower difficulty settings at the same time. Even then, in a lot of games the "insane" setting doesn't unlock until you've beaten the game once before. So in order to get those achievements you would have to play the game twice. But we're not talking about finishing achievements here. We're talking about the game itself.
As much as getting "The End" message on your screen after a long gaming session, it's even worse getting the "Game Over" message. You don't have "to fall" to get to "The End" . . . at least not in any of the games I've finished. And with save files it really doesn't matter if you do. Do you remember when "Game Over" literally meant your game was over? There were no restarts from the last checkpoint or loading last save file. When your character died he was . . . well, dead. But as much as "Game Over" is devastating "The End" is just as rewarding.
So Linkin Park might not have got it right when it comes to gaming, but I'm still going to be belting out their tunes on my drive home even though I hear the shower has better acoustics. And once I get home I'll be working on that elusive "The End" and the rush of euphoria that comes with it.
Thursday, June 26, 2008
What I hate about RPGs
No, I'm not talking about Rocket Propelled Grenades (noob tubes in Call of Duty 4), which I do hate, but Role Playing Games. I really do love that type of game play but there's one thing that annoys me to no end.
I hate it when you do something in the game that advances the story but locks you out of a certain area at the same time. For instance, I was playing Lost Odyssey the other night I spent some time just exploring the Crimson Forest before venturing back to Numara. Once I got back into the city, before I did anything else, I walked up to the fountain area which triggered a cut scene about the smear campaign that my characters are now up against. I didn't know that activating that cut scene would prevent me from getting into the city itself. I've got crystal shards for a side quest that I've got to deliver. But I can't do that.
Of course I didn't know exactly what was going on until I pulled the strategy guide out and found where I was in the story. Then I knew. Unfortunately I don't have a previous save to go back to so I can complete my side quests BEFORE I trigger the cut scene.
I'm not much of a fan of having multiple save of a game while playing it. Yes, it would have helped in this situation, and many others I've encountered, but I think it just gets too messy. Some games store the most recent game at the top of the list, others at the bottom. Sometimes those game descriptions are hard to figure out where you are in the game play. There's nothing worse than loading a prior save and finding out you're further back than you wanted to be. Plus then you've got to go and pick up those things you've already picked up in another save file. I've used them before but they take up too much room on a memory card (PS2) and I've accidentally delete the wrong save file when I'm cleaning things up.
I did use multiple save files while playing BioShock. I saved every chance I could get. I did this for various reasons. I hated getting into a new area and finding out I had the wrong plasmids equipped to deal with things. Going back to a previous save (usually by a gene bank) allowed me to make the necessary adjustments and continue on. And even if I had the right equipment in a new area I might not be prepared to face a Big Daddy or a bunch of splicers that come on me unaware. It was nice to see what was coming, back out to an earlier save, and then jump into the action. Is this cheating? Perhaps. But it's better than being frustrated and putting the game away when you have difficulty.
But losing access to an area in an RPG game is frustrating. Especially if you're working on side quests. Now, all of a sudden, that area and those completed quests are no longer available until when? Who knows. It could be until the very end of the game or maybe never at all. Legend of Dragoon did this, Final Fantasy does this and every other RPG game I've played has this in there to some extent. When Numara opens up again for me will I remember to go back to that artist and deliver those crystal shards? I hope so but depending on how soon that happens probably not.
There are other things I might not like about RPGs, like few and far between save points in some games, but there's really not much that gets under my nerves. That's probably why that type of gaming is my favorite. I might play a lot of shooter games with friends, but my heart belongs to RPGs even if they lock me out of places I want to go. Hey, it could be worse. They could be leaving the toilet seat up.
I hate it when you do something in the game that advances the story but locks you out of a certain area at the same time. For instance, I was playing Lost Odyssey the other night I spent some time just exploring the Crimson Forest before venturing back to Numara. Once I got back into the city, before I did anything else, I walked up to the fountain area which triggered a cut scene about the smear campaign that my characters are now up against. I didn't know that activating that cut scene would prevent me from getting into the city itself. I've got crystal shards for a side quest that I've got to deliver. But I can't do that.
Of course I didn't know exactly what was going on until I pulled the strategy guide out and found where I was in the story. Then I knew. Unfortunately I don't have a previous save to go back to so I can complete my side quests BEFORE I trigger the cut scene.
I'm not much of a fan of having multiple save of a game while playing it. Yes, it would have helped in this situation, and many others I've encountered, but I think it just gets too messy. Some games store the most recent game at the top of the list, others at the bottom. Sometimes those game descriptions are hard to figure out where you are in the game play. There's nothing worse than loading a prior save and finding out you're further back than you wanted to be. Plus then you've got to go and pick up those things you've already picked up in another save file. I've used them before but they take up too much room on a memory card (PS2) and I've accidentally delete the wrong save file when I'm cleaning things up.
I did use multiple save files while playing BioShock. I saved every chance I could get. I did this for various reasons. I hated getting into a new area and finding out I had the wrong plasmids equipped to deal with things. Going back to a previous save (usually by a gene bank) allowed me to make the necessary adjustments and continue on. And even if I had the right equipment in a new area I might not be prepared to face a Big Daddy or a bunch of splicers that come on me unaware. It was nice to see what was coming, back out to an earlier save, and then jump into the action. Is this cheating? Perhaps. But it's better than being frustrated and putting the game away when you have difficulty.
But losing access to an area in an RPG game is frustrating. Especially if you're working on side quests. Now, all of a sudden, that area and those completed quests are no longer available until when? Who knows. It could be until the very end of the game or maybe never at all. Legend of Dragoon did this, Final Fantasy does this and every other RPG game I've played has this in there to some extent. When Numara opens up again for me will I remember to go back to that artist and deliver those crystal shards? I hope so but depending on how soon that happens probably not.
There are other things I might not like about RPGs, like few and far between save points in some games, but there's really not much that gets under my nerves. That's probably why that type of gaming is my favorite. I might play a lot of shooter games with friends, but my heart belongs to RPGs even if they lock me out of places I want to go. Hey, it could be worse. They could be leaving the toilet seat up.
Tuesday, April 22, 2008
My game case looks like a photo album
Have you ever opened an old photo album and sat and stared at the pictures? Some things you probably remember but then you see a photo of something you don't remember at all; or a photo you forgot even existed. I experienced this the other day, not with a photo album but my game case.
When I buy a game I put the disks in a folder. Four places for a disk on each side of a page. When the case is full it's about 4 inches thick. Currently it's over flowing. I have no more open slots and only disk #1 from Lost Odyssey is in the case. A couple of years ago I never thought I'd be able to fill it. Now I've got to figure something else out. I'm going to have to replace the case soon because the straps on the spine are tearing and one of these days they're going to rip right through. But having all my games in one place is fantastic and it makes things so much easier to haul them around if I go somewhere else to play.
But while dain was fiddling with my and his systems trying to get his dashboard back I opened up my case and decided to organize it a bit. All the games are alphabetically by title (regardless of system) except my latest purchases Lost Odyssey and The Orange Box which were stuffed into the last two slots open. I started at the back and started pulling out the disks and stacking them up so I could place the newest ones into order.
There were a few times when I pulled a game out and thought "hmm, I own this?" or "have I every played this?" or "when did I get this one?" Some of them really surprised me. Some of them brought back a lot of good memories and made me want to put them in again and play them. Some of them seemed like I was seeing them for the first time. And some of them made me feel guilty. Guilty that I've owned it for so long but haven't played it hardly at all.
One of the biggest shocks to me was looking at my Playstation games. I remember when I'd flip through the case and all I could see was Playstation games. Even after I owned a Game Cube and Xbox it always seemed like my eyes went straight to the PS and PS2 games and glossed over all the others. I always thought I'd play Knights of the Old Republic someday (I finally did) or I should give Pikmin another shot(the first couple of tries were terrible, but I love the game now). Instead I'd put in SSX Tricky, Dark Stone, Legend of Dragoon, Bust-A-Move, Dark Cloud, Time Splitters or Xenosaga. Or any number of other games. I've only finished a couple of them because I had so many to choose from that there was always something else to play.
Now when I flip through the case it's the Xbox 360 games that my eyes are drawn to and I tend to gloss over everything else. I had to pull my Game Cube games out of there a year ago. Because those disks are smaller they'd fall out every time I moved the case. Those are now sitting in a Gladware bowl that's the perfect size for them. Those games don't get looked at at all. Their like the photos stored in a shoebox just waiting for you to put them in an album.
Now that I've looked through them and really seen them all I want to play them all. You know, take a couple of days off from work and do nothing but sit in front of the TV and play games. I want to relive those glory days of the older systems and games. I want to experience memories for the first time. I want to laugh and cry and scream at the screen just like you do with old photographs. And like an old photo album my game case is a reflection of who I am as a gamer. From embarrassing baby photos (A Bug's Life) to prom night pictures (Time Splitters). It's my gaming life right before me eyes. If you ever stop by I'll have to pull out my "photo album" and show you. You'll know more about me than you ever wanted to know in the first place. But isn't that what photo albums are for anyway?
When I buy a game I put the disks in a folder. Four places for a disk on each side of a page. When the case is full it's about 4 inches thick. Currently it's over flowing. I have no more open slots and only disk #1 from Lost Odyssey is in the case. A couple of years ago I never thought I'd be able to fill it. Now I've got to figure something else out. I'm going to have to replace the case soon because the straps on the spine are tearing and one of these days they're going to rip right through. But having all my games in one place is fantastic and it makes things so much easier to haul them around if I go somewhere else to play.
But while dain was fiddling with my and his systems trying to get his dashboard back I opened up my case and decided to organize it a bit. All the games are alphabetically by title (regardless of system) except my latest purchases Lost Odyssey and The Orange Box which were stuffed into the last two slots open. I started at the back and started pulling out the disks and stacking them up so I could place the newest ones into order.
There were a few times when I pulled a game out and thought "hmm, I own this?" or "have I every played this?" or "when did I get this one?" Some of them really surprised me. Some of them brought back a lot of good memories and made me want to put them in again and play them. Some of them seemed like I was seeing them for the first time. And some of them made me feel guilty. Guilty that I've owned it for so long but haven't played it hardly at all.
One of the biggest shocks to me was looking at my Playstation games. I remember when I'd flip through the case and all I could see was Playstation games. Even after I owned a Game Cube and Xbox it always seemed like my eyes went straight to the PS and PS2 games and glossed over all the others. I always thought I'd play Knights of the Old Republic someday (I finally did) or I should give Pikmin another shot(the first couple of tries were terrible, but I love the game now). Instead I'd put in SSX Tricky, Dark Stone, Legend of Dragoon, Bust-A-Move, Dark Cloud, Time Splitters or Xenosaga. Or any number of other games. I've only finished a couple of them because I had so many to choose from that there was always something else to play.
Now when I flip through the case it's the Xbox 360 games that my eyes are drawn to and I tend to gloss over everything else. I had to pull my Game Cube games out of there a year ago. Because those disks are smaller they'd fall out every time I moved the case. Those are now sitting in a Gladware bowl that's the perfect size for them. Those games don't get looked at at all. Their like the photos stored in a shoebox just waiting for you to put them in an album.
Now that I've looked through them and really seen them all I want to play them all. You know, take a couple of days off from work and do nothing but sit in front of the TV and play games. I want to relive those glory days of the older systems and games. I want to experience memories for the first time. I want to laugh and cry and scream at the screen just like you do with old photographs. And like an old photo album my game case is a reflection of who I am as a gamer. From embarrassing baby photos (A Bug's Life) to prom night pictures (Time Splitters). It's my gaming life right before me eyes. If you ever stop by I'll have to pull out my "photo album" and show you. You'll know more about me than you ever wanted to know in the first place. But isn't that what photo albums are for anyway?
Wednesday, April 16, 2008
Why do we replay video games?
Gamer Informer online had an interesting article about why we replay video games. I had to stop and think about it for a bit to try and see why I replay video games. Here's their eight reasons and my take on them.
#1 - Financial Limitations
It's been awhile since I've had some financial limitations on my game buying experience. It's not that I make a lot of money or I've won the lottery, it's just that I've refined my tastes in games a lot better. There was a time when the Game Cube and original Xbox came out that I wanted both but couldn't afford them. My brother dain and I compromised. He was making more money than me so he bought the Xbox and I bought the Game Cube. We'd meet up at my parent's house and share systems. Once I realized that I just couldn't play Xbox games once a week I re-examined my budget and found away to buy an original Xbox (refurbished).
I've bought several games because they were popular (Grand Theft Auto III) and haven't liked them, so I eventually sold them back. Since then I've tried to be informed about games and only buy the ones I think I'll like. I have gone out on a limb for games that looked interesting without knowing anything about them (Pikmin) but now I do a little bit of research before buying.
#2 - Nostalgia
Yes, I go back and play older games because I miss the game play. They also remind me of when my life wasn't filled with so much responsibility. Games can be an escape not just with their game play but also with the mind set they can put you in. I will always love Legend of Dragoon and I think as long as I've got a system to play it on I will always be going back to play that game. Final Fantasy IX and X are also like that for me.
#3 - Old Games/New Tricks
I'm not a glitcher. I don't use cheat codes (unless I absolutely can't get through an area without one). So picking up an old game just because someone figured out how you can get through one area without dying doesn't do it for me. I might pick it up because the first time through I struggled to beat a boss using wind based weapons but then I find out fire based weapons work much better. I like replaying games to see if there was a way I could have gotten past a point a little easier without using any cheats. Games that now have downloadable content will get a second play through by me. Same game but new stuff is always a good thing.
#4 - Unlockables
Unlockables are good. Playing a game where the choices you make determine what future missions are available is also a good thing. I like the fact that how you play the game and the decisions you make effect what actions and story lines are available to you. If you pick the good story line (being a saint in Fable or good in Knights of the Old Republic or a by-the-books soldier in Mass Effect) and having that determine what you can and can not do (even if only in dialogue choices) makes playing the game a second time to see what things are different a good game. And the "New Game+" option I first encountered in Chrono Cross (I think) is fantastic. How much do you hate getting to the end of the game and finally getting that ultimate weapon but there's only one battle left to use it in? Let us keep what we've got and start all over with the enemy adjusting accordingly.
#5 - Difficulty, Co-Op and Multiplayer Modes
I will never play a game the first time on the hardest difficulty. I'm just not that good of a player. I always start out at easy or normal. Once I've gotten a feel of the game I usually can do better but it takes me a while to get to that point. I like playing Co-Op games. I don't have to start at the beginning with someone but jumping into a level with someone else is so much easier then doing everything yourself. And if you're playing a level ahead of where you are in your single player game once you get up to that level you'll know what to do. I can't tell you how many times this has helped me in a game. For multiplayer games I will always enjoy going back and playing Star Wars Battlefront. Partly for nostalgia but partly for the fact that you can get more people in a Battlefront game than you can in a Gears of War game. The more the merrier I say.
#6 - Achievement Points
There is one thing I don't like about difficulty level achievements. If you play a game through on Hard you get the achievement for that but also the achievement for Easy and Normal as well. To me (maybe because I always start on easy) you should have to play the game at each level to get those achievement points.
And what are you going to do if you finish BioShock and realize you're missing a journal or two? You could load up a previous save or you could restart the game. Either way you're replaying the game to get that Historian achievement. A lot of games have achievements that aren't possible to get in just one go through. Mass Effect is a perfect example. If you like a game enough to replay it for achievements then why not? If you like the game have fun with it and enjoy it second time around as well.
#7 - I can't quit you - addiction
For a while there I was addicted to Star Wars Battlefront. I had to play it every night. It didn't matter what kind of mood I was in or what things I should have been doing after I got home from work (like laundry), I just had to play the game. I went through a similar thing with SSX Tricky for the PS2. There are certain games that strike just the right chord in you at just the right time and you just have to play them. It's a drug and you need your fix. And there's nothing wrong with that . . . unless it interferes with living in the real world. It's a lot safer addiction than tobacco or alcohol or other drugs. And those people that are dying playing World of Warcraft have a lot more serious issues than just a game addiction.
#8 - Who the hell needs a reason?
Exactly. A good game is a good game no matter how new or old it is. And there's nothing wrong with playing a good game.
#1 - Financial Limitations
It's been awhile since I've had some financial limitations on my game buying experience. It's not that I make a lot of money or I've won the lottery, it's just that I've refined my tastes in games a lot better. There was a time when the Game Cube and original Xbox came out that I wanted both but couldn't afford them. My brother dain and I compromised. He was making more money than me so he bought the Xbox and I bought the Game Cube. We'd meet up at my parent's house and share systems. Once I realized that I just couldn't play Xbox games once a week I re-examined my budget and found away to buy an original Xbox (refurbished).
I've bought several games because they were popular (Grand Theft Auto III) and haven't liked them, so I eventually sold them back. Since then I've tried to be informed about games and only buy the ones I think I'll like. I have gone out on a limb for games that looked interesting without knowing anything about them (Pikmin) but now I do a little bit of research before buying.
#2 - Nostalgia
Yes, I go back and play older games because I miss the game play. They also remind me of when my life wasn't filled with so much responsibility. Games can be an escape not just with their game play but also with the mind set they can put you in. I will always love Legend of Dragoon and I think as long as I've got a system to play it on I will always be going back to play that game. Final Fantasy IX and X are also like that for me.
#3 - Old Games/New Tricks
I'm not a glitcher. I don't use cheat codes (unless I absolutely can't get through an area without one). So picking up an old game just because someone figured out how you can get through one area without dying doesn't do it for me. I might pick it up because the first time through I struggled to beat a boss using wind based weapons but then I find out fire based weapons work much better. I like replaying games to see if there was a way I could have gotten past a point a little easier without using any cheats. Games that now have downloadable content will get a second play through by me. Same game but new stuff is always a good thing.
#4 - Unlockables
Unlockables are good. Playing a game where the choices you make determine what future missions are available is also a good thing. I like the fact that how you play the game and the decisions you make effect what actions and story lines are available to you. If you pick the good story line (being a saint in Fable or good in Knights of the Old Republic or a by-the-books soldier in Mass Effect) and having that determine what you can and can not do (even if only in dialogue choices) makes playing the game a second time to see what things are different a good game. And the "New Game+" option I first encountered in Chrono Cross (I think) is fantastic. How much do you hate getting to the end of the game and finally getting that ultimate weapon but there's only one battle left to use it in? Let us keep what we've got and start all over with the enemy adjusting accordingly.
#5 - Difficulty, Co-Op and Multiplayer Modes
I will never play a game the first time on the hardest difficulty. I'm just not that good of a player. I always start out at easy or normal. Once I've gotten a feel of the game I usually can do better but it takes me a while to get to that point. I like playing Co-Op games. I don't have to start at the beginning with someone but jumping into a level with someone else is so much easier then doing everything yourself. And if you're playing a level ahead of where you are in your single player game once you get up to that level you'll know what to do. I can't tell you how many times this has helped me in a game. For multiplayer games I will always enjoy going back and playing Star Wars Battlefront. Partly for nostalgia but partly for the fact that you can get more people in a Battlefront game than you can in a Gears of War game. The more the merrier I say.
#6 - Achievement Points
There is one thing I don't like about difficulty level achievements. If you play a game through on Hard you get the achievement for that but also the achievement for Easy and Normal as well. To me (maybe because I always start on easy) you should have to play the game at each level to get those achievement points.
And what are you going to do if you finish BioShock and realize you're missing a journal or two? You could load up a previous save or you could restart the game. Either way you're replaying the game to get that Historian achievement. A lot of games have achievements that aren't possible to get in just one go through. Mass Effect is a perfect example. If you like a game enough to replay it for achievements then why not? If you like the game have fun with it and enjoy it second time around as well.
#7 - I can't quit you - addiction
For a while there I was addicted to Star Wars Battlefront. I had to play it every night. It didn't matter what kind of mood I was in or what things I should have been doing after I got home from work (like laundry), I just had to play the game. I went through a similar thing with SSX Tricky for the PS2. There are certain games that strike just the right chord in you at just the right time and you just have to play them. It's a drug and you need your fix. And there's nothing wrong with that . . . unless it interferes with living in the real world. It's a lot safer addiction than tobacco or alcohol or other drugs. And those people that are dying playing World of Warcraft have a lot more serious issues than just a game addiction.
#8 - Who the hell needs a reason?
Exactly. A good game is a good game no matter how new or old it is. And there's nothing wrong with playing a good game.
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